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Viewing entries tagged with ' IIGS'
The IIGS Artwork of Dave Triplett
Posted 16 September 2016 | 128 Comments
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Tags:
Dave Triplett,
Pangea Software,
IIGS,
Xenocide,
Copy Killers,
Orbizone,
Senseless Violence,
Quadronome,
Orbizone,
Cosmocade,
Journey to Calibus,
Naxos,
A+ Magazine,
Speaking of Graphics Gallery
I was inspired to pursue a career in graphics thanks to various individuals; lucky for them as it means they get a good pat on the back some 20 odd years later as I can remember each of those that gave me so much inspiration.
Take That Amiga! Or Imitation is the Sincerest Form of Flattery
Posted 25 January 2015 | 75 Comments
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Tags:
Amiga,
Jim Sachs,
Apple IIGS,
Graphics,
Images,
Conversion,
Amiga Graphics Archive,
Rick Parks,
Herman Serrano,
Henk VanDer Graaf,
Garvan Corbett,
Avril Harrison,
Many moons ago, I came across something on an Amiga website that could only make a petty, immature Apple IIGS user like me and about 10 other people on the planet smirk.
New Adventures in BBSing
Posted 28 September 2014 | 72 Comments
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Tags:
Apple IIGS,
BBS,
Telnet,
KEGS,
GSPort,
MegaTerm,
ANSITerm,
Spectrum,
ProTERM
In the Facebook Apple II enthusiasts' group, a discussion led to a revelation when it comes to portraying the visual history of the Apple IIGS and its communication programs.
Icon Mania!
Posted 11 September 2012 | 29 Comments
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Tags:
Icon,
IIGS,
Finder,
File Types,
Resource Fork,
IconEd,
DiCED,
GUI,
Apple
My name's Alex...and I'm an icon-holic.
A Dream Comes True! IIGS Users Unite in Paris!
Posted 27 November 2011 | 92 Comments
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Tags:
Apple IIGS,
Antoine Vignau,
Olivier Zardini,
Brutal Deluxe,
Jean-Pierre Lagrange,
Hackzapple,
François Michaud,
Quart De Pomme,
Paul LaFonta,
Barbar de Saint Cyr,
Polysons,
French food,
Paris,
Apple II
I loved the 1990 California Demo by Mr Z and the FTA, which told the story of their visit to California - meeting the late Joe Kohn who had sung the praises of their work in many an article, as well as meeting the Apple II development team at Apple itself. Digital Exodus' Xmas Demo of 1993 wove a similar tale, only this time it was the convergence of Apple II fans gathering for Apple Expo West 1993. Meeting some of the Apple II elite from France...over fine food and wine, lots of laughs, the occasional language hiccup, and some amazing generosity I can now weave my own tale of how simply having an interest in the Apple II means you automatically have friends all the over the world.
For Home Brew Just Add Hops…Skips, Jumps, Blood, Sweat & Tears
Posted 17 October 2011 | 643 Comments
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Tags:
Apple IIGS,
Software,
Development,
SCUMM,
SCI,
Magnetic,
Magnetic Scrolls,
Level 9,
Interpreter,
Sierra,
Lucas Arts,
Assembler,
C,
Pascal,
BASIC,
Toolbox
This article has been written...
System Extensions or 'Create Your Killer GS/OS Environment!'
Posted 22 March 2011 | 70 Comments
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Tags:
Apple IIGS,
System Extensions,
NDAs,
CDAs,
CDEVs,
INITs,
Finder Extras,
GS/OS,
GSOS,
System Add-ons,
Enhancing,
System 3,
System 4,
System 5,
System 6
Using system extensions is much like a juggling or balancing act - while there are many great ways to enhance GS/OS, you're limited by how much RAM you have, slowdowns, how well each extension gets along with each other and if they were specifically written for the version of the GS operating system you want to use.
Game Interpreters Part IV: Snatcher
Posted 2 March 2011 | 25831 Comments
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Tags:
Apple IIGS,
Snatcher,
Hideo Kojima,
Interpreter,
Konami
Unfortunately, it's that time where the 'what if' switch in my brain goes off again. On this occasion it's around the adventure game Snatcher, although this one's a different kettle of fish from my previous musings of bringing 'new' adventure games to the IIGS for some home-brew treatment.
Game Interpreters Part III: SCI Adventure Games
Posted 3 January 2011 | 68 Comments
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Tags:
Apple IIGS,
SCI Sierra Adventure Games,
'Sierra Creative Interpreter',
SCUMMVM,
Interpreter
This latest blog in a series devoted to game interpreters and their potential for the IIGS is all about SCI, also known as the 'Sierra Creative Interpreter'. The good news, while not specifically for the Apple II, is that SCUMMVM now supports SCI0 to SCI1.1 interpreter games.
The Perfect GS/OS Desktop Picture or How to Get the Most of the 640 x 200 Super Hi-res mode
Posted 20 December 2010 | 3588 Comments
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Tags:
Desktop Image,
GSOS,
DeskMaker,
Desktop,
Apple IIGS,
GS/OS,
Let's face facts: the 640 x 200 pixel super hi-res graphics mode is as Woz-like ingenious as it is frustrating.