Deja Vu
Your Rating: Not Yet Rated
Average Rating: 4.3 (4 people have rated this item.)
RAM Requirement: 768k RAM
Control: Mouse
Release Status: Abandonware
Year: 1988
Publisher: Mindscape
Developers: ICOM Simulations
System 6 Compatible: Yes
Hard Drive Installable: Yes
Download 2image Archive (1090k)
All ebay results related to this archive:
Not Your Mothers DeJa Vu Do Primer & Style Extender 4 oz Red Apples & Berries
Shadowgate/Deja Vu/Uninvited Apple IIGS Computer RARE Video Game 3-Pack COMPLETE
Deja Vu II 2 Lost in Las Vegas Apple II game Factory Sealed
Current Apple IIGS related Auctions Listed By Time Left:
Vintage Software Apple II IIe IIc IIgs RUSSIA The Great War in the East
LEGO TC Logo - Super Rare DACTA - APPLE IIe & IIgs - Interface Card & Cable 9767
Apple ADB Touchpad Mouse Mice Replacement for G5431 m1042 M2706 A9M0331 IIGS IIe
Phonics Prime Time 1.0 by MECC for Apple II+, Apple IIe, Apple IIc, Apple IIGS
Sound Tracks 1.0 by MECC for Apple II+, Apple IIe, Apple IIc, Apple IIGS
Deja Vu was the first ICOM adventure to hit the IIGS, the original being developed first on the Macintosh to take advantage of its point and click interface. The ICOM series of adventures were also ported to the Amiga, Atari ST and even the Commodore 64 and NES.
In Deja Vu you awaken in a bathroom stall with little memory of anything, blood stains, a gun and fresh needle marks. You'll have to figure out who you are, what's going on and how not to land in jail for something you may or may not have done...
Like all other ICOM games, control is enabled through the mouse. There is no text entry parser to this game - it can either be clicked on or it can't. The interface is based on a windows based GUI, where you can click on objects, drag them into your inventory, you give them to characters you may meet by way of dragging item onto them, etc. Your inventory itself is arranged into windows. Commands are entered by first selecting a verb, found above the current screen and then clicking on an object, character, or whatever in the screen. Some experimentation will ensure you'll get used to the interface in no time.