Space Quest I
Your Rating: Not Yet Rated
Average Rating: 4.7 (10 people have rated this item.)
RAM Requirement: 512k RAM
Control: Keyboard, Joystick and Mouse
Release Status: Abandonware
Year: 1987
Publisher: Sierra
Developers: Scott Murphy & Mark Crowe
System 6 Compatible: No
Hard Drive Installable: Yes
Download 2image Archive (609k)
All ebay results related to this archive:
Space Quest I 1 Roger Wilco in the Sarien Encounter Apple Macintosh 3.5" Disks
Current Apple IIGS related Auctions Listed By Time Left:
Vintage Software Apple II IIe IIc IIgs RUSSIA The Great War in the East
LEGO TC Logo - Super Rare DACTA - APPLE IIe & IIgs - Interface Card & Cable 9767
Apple ADB Touchpad Mouse Mice Replacement for G5431 m1042 M2706 A9M0331 IIGS IIe
Phonics Prime Time 1.0 by MECC for Apple II+, Apple IIe, Apple IIc, Apple IIGS
Sound Tracks 1.0 by MECC for Apple II+, Apple IIe, Apple IIc, Apple IIGS
Space Quest introduced gamers to Roger Wilco, janitor extrodinaire. Whilst during one of your usual sleeps on the job, the space station you pretend to work upon, the Arcada, is attacked and as the only survivor, you must escape with knowledge of the attackers' plans.
The last platform that Sierra's AGI adventure scripting development tools were converted to included the addition of fantastic sound and music capabilities - but the same blocky, colourful graphics. No colour palette changes either. As a plus however, all Sierra games do run under any version of the IIGS operating system, including System 6.
Space Quest was the first adventure to expand the themes used in Sierra's line of the 3D adventure games. As a 3D Adventure Game, you controlled your character on screen with either the mouse (click where you want your alter ego to go) the arrow keys, keypad or even a joystick. You moved your character to avoid danger, or get closer to items or people so you could interact with them. A parser is used to input commands - get, talk, give, use, show, look, etc, that follow standard English conventions: Verbs are used first, then nouns. The parser understands most things you type in and has a relatively good vocabulary that allows for synonyms.
While the inclusion of a space related theme was inevitable, and it's inclusion welcome, I don't know that the original Space Quest quite hit the nail on the head. The adventuring was good, but like the earlier films within the Evil Dead Trilogy, you can't tell if the humour was purposefully put there or not. However, as the saga continues, it becomes evident that the humour is included tenaciously, as seen in Space Quest II. Oh, and one other note: Space Quest had a change in colour palette! A purple was replaced by orange. Wow.
Note: There is an odd bug in Space Quest whereby when you enter into the triangle of light after showing proof of Orat's explosive demise, the game crashes. However, this only occurs if loaded from System 6, and doesn't occur with the ProDOS 16 version on disk (1.3). I don't recommend using System 6 with Space Quest because restoring saved games doesn't seem to work either. If someone has an alternative version that overcomes this bug, let me know!