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Viewing entries tagged with ' Games'

Time Out for Some 8-bit Fun, IIGS Style

Posted 12 October 2014 | 38 Comments | » Read more...

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Over the last couple of years I've been dabbling in a sideline - 8-bit stuff. Not so much to take the focus away from archiving stuff for the IIGS, but I've been keen to put together, as definitive as possible, a collection of single load / crunched games on a 32meg ProDOS volume that'll work not only for emulators and the CFFA3000, but also as a standard partition for use with the CFFA v1 or v2, MicroDrive, MicroDrive TurboFocus or SCSI drive.


Game Interpreters Part III: SCI Adventure Games

Posted 3 January 2011 | 68 Comments | » Read more...

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This latest blog in a series devoted to game interpreters and their potential for the IIGS is all about SCI, also known as the 'Sierra Creative Interpreter'. The good news, while not specifically for the Apple II, is that SCUMMVM now supports SCI0 to SCI1.1 interpreter games.


Inspiration from a Higher Place

Posted 2 February 2009 | 267 Comments | » Read more...

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At 36886 feet, 868 kilometres per hour and over Indonesia to be precise.


Game Interpreters: an Adventure in Themselves?

Posted 15 September 2008 | 162 Comments | » Read more...

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What a bumper year it's been for IIGS hardware: The custom built IIGS portable, version 2.0 of the CFFA card (review coming soon!) and the updated Focus Controller and Sirius RAM by Tony Diaz. It's certainly felt there's been a resurgence of interest for the IIGS in 2008.