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Viewing entries tagged with ' Interpreter'
For Home Brew Just Add Hops…Skips, Jumps, Blood, Sweat & Tears
Posted 17 October 2011 | 643 Comments
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Tags:
Apple IIGS,
Software,
Development,
SCUMM,
SCI,
Magnetic,
Magnetic Scrolls,
Level 9,
Interpreter,
Sierra,
Lucas Arts,
Assembler,
C,
Pascal,
BASIC,
Toolbox
This article has been written...
Game Interpreters Part IV: Snatcher
Posted 2 March 2011 | 25831 Comments
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Tags:
Apple IIGS,
Snatcher,
Hideo Kojima,
Interpreter,
Konami
Unfortunately, it's that time where the 'what if' switch in my brain goes off again. On this occasion it's around the adventure game Snatcher, although this one's a different kettle of fish from my previous musings of bringing 'new' adventure games to the IIGS for some home-brew treatment.
Game Interpreters Part III: SCI Adventure Games
Posted 3 January 2011 | 68 Comments
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Tags:
Apple IIGS,
SCI Sierra Adventure Games,
'Sierra Creative Interpreter',
SCUMMVM,
Interpreter
This latest blog in a series devoted to game interpreters and their potential for the IIGS is all about SCI, also known as the 'Sierra Creative Interpreter'. The good news, while not specifically for the Apple II, is that SCUMMVM now supports SCI0 to SCI1.1 interpreter games.
Game Interpreters Part II: An easier adventure to accomplish?
Posted 22 February 2009 | 249 Comments
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Tags:
Magnetic Scrolls,
Interpreter,
Apple IIGS,
Level 9,
Text and Graphic Adventures
OK, so creating a runtime environment for Lucas Arts adventure games for the IIGS is no walk in the park. How about something that's hopefully easier, but still for the truly adventurous at heart?