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Viewing entries tagged with ' Level 9'
For Home Brew Just Add Hops…Skips, Jumps, Blood, Sweat & Tears
Posted 17 October 2011 | 643 Comments
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Tags:
Apple IIGS,
Software,
Development,
SCUMM,
SCI,
Magnetic,
Magnetic Scrolls,
Level 9,
Interpreter,
Sierra,
Lucas Arts,
Assembler,
C,
Pascal,
BASIC,
Toolbox
This article has been written...
Game Interpreters Part II: An easier adventure to accomplish?
Posted 22 February 2009 | 249 Comments
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Tags:
Magnetic Scrolls,
Interpreter,
Apple IIGS,
Level 9,
Text and Graphic Adventures
OK, so creating a runtime environment for Lucas Arts adventure games for the IIGS is no walk in the park. How about something that's hopefully easier, but still for the truly adventurous at heart?